Simon Now Caters To the Swipe Generation

Before Flappy Bird, Candy Crush, and other electronic obsessions occupied our free time, there was Simon. The simple game had players trying to perfectly recreate an ever-growing sequence of flashing colors by pressing a set of four buttons. It was simple, it was frustrating, and now it's gotten even harder as Hasbro is adding swipe gestures into the mix.

Catering to a generation that grew up swiping their way through gesture-driven games on touchscreen phones and tablets, the light-up colored buttons on the Simon Swipe now recognize simple swipes that have been incorporated into the gameplay.


So in addition to remembering what color of button just lit up, you now also have to keep track of which direction the lights were moving. It sounds even more frustrating than the original version, and shortly after being available this summer for $20, it will no doubt find itself buried deep in a closet alongside its predecessor when players run out of patience with it. [Simon Swipe]

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