Tuesday Game Room: Where are all the Swimming Pools Edition

Illustration for article titled Tuesday Game Room: Where are all the Swimming Pools Edition

August is over, and we're slowly entering the non-stop release season of big games - at long last! We're not quite there yet though, so if why don't we enumerate our backlogs or fear for our future wallets in the months to come in this simlish-free edition of Tuesday Game Room!


Editors Note: Hey Toybox readers! Tuesday Game Room is a community-focused weekly feature on the latest happenings in all things video games that will run every Tuesday at 1pm EDT. It's something I've been running on the Observation Deck for over a year now - you can check out the back archive here - but going forward, it has a new home here on Toybox. Enjoy!

What have you been playing this week?

Illustration for article titled Tuesday Game Room: Where are all the Swimming Pools Edition

My adventures in Sanctuary have continued unabated this week, as I began plowing my way through Adventure mode on increasingly higher difficulties. I've just hit Torment for the first time, and for once, it's actually really nice to be dying every once in a while. It's not too often - usually when I'm trapped in a small room packed with elite mobs, especially the incredibly annoying arcane-enchanted ones that leave those little purple laser beams of doom. But after my concerns at the relative ease of the game last week, it's just nice to come up with something that requires me to start dodging attacks and forming a good rotation and set of skills on my Crusader (it's mainly hit all the things with my shield + BOMBARDDDDMEEEENNNNT. It works!).

New Releases!

It's a bit of a calm before the storm this week - although there is one big AAA release in The Sims 4, out on PC. Bought all those Sims 3 expansion packs? Well, put them all away and patiently reawait them to be added to the Sims 4 at some point. Who knows, maybe they'll put swimming pools back in at this point. Only EA could create controversy over a goddamn pool.

Aside from that, it's a surprisingly Vita-heavy week - aside from the release of Warriors Orochi 3 Ultimate on Xbox One and PS4, and Cubemen 2 on the Wii U eShop, every other game out is showing up on the Vita. There's anime visual novel Danganronpa 2: Goodbye Despair, Deathmatch Village (also on PS3), Don't Starve: Giant Edition (Crossbuy compatible with PS4), Joe Danger, Mahjong Gold and Velocity 2X (Crossbuy compatible and out on PS4 as well). Wow, Vita! So many games.

And now, the News

Once again it's time for a few select picks from the last week of Gaming news, via Eurogamer:

  • Nintendo unveils a new, more powerful 3DS complete with second analog stick - Some thought it would never happen, Nintendo to weary of splitting a hardware base with such a fundamental evolution of its latest handheld, but it has: Not only is the 3DS getting a redesign in October for Japan (and 2015 for the west), but it's getting a complete revamp. The 'New 3DS', as Nintendo are unhelpfully christening it, features an updated CPU and VRAM capabilities in order to run the OS and new, bigger games better than it could, as well as new trigger buttons, a mini secondary analog stick for camera control, and NFC recognition for the upcoming line of Amiibo toys. It's also seeing a host of New-3DS-Exclusive games, starting off with a port of the much-loved Wii JRPG Xenoblade Chronicles, to tie in with main character Shulk's recently confirmed appearance in the new Smash Bros. game.
  • Persona 5 gets a new logo, protagonist and platform - YESSSSSSSSSSS. What a delightful bit of news from Sony's pre-TGS press conference. Not only have we had our first decent look at the aesthetic for Persona 5, including the swanky new logo (that kinda looks like a racing car emblem, in a good way), the brilliantly designed new protagonist, and confirmation - wonderful, wonderful confirmation - that the game will be coming to the PS4 as well as the PS3. I can finally unplug my PS3 and put it away. All it was doing was waiting for more Persona, but now it's current-gen! Hurrah.
  • Dragon Age: Inquisition has multiplayer - it feels like this last week has been a series of newsbites designed specifically to stimulate the pleasure centre of my brain. Dragon Age's latest is getting a co-operative dungeon crawling multiplayer experience in the vein of the amazing Mass Effect 3 multiplayer mode (one of my favourite MP experiences of the last generation, after being heavily sceptical at its announcement) - and it's even better. Not only are DLC expansions to it going to be free, just like Mass Effect 3, you can now craft new items, weapons and armour and heroes out of the items you don't use (play as an archer and keep getting axe drops? Break them down into crafting mats!), a much deeper RPG system with huge skill trees and stats to tinker with, and bigger, randomised maps for more variety. It's World of Warcraft dungeons crossed with ME3MP. What's not to love?
  • The team behind Metro on what its like developing for current-gen - The recently released Metro Redux is a shiny version of what already were some very pretty games, so suffice to say 4A Games know what they're talking about when it comes to games tech. This in depth interview goes into the nitty-gritty on development with the Xbox One and the Playstation 4.

We'll be back this time next Tuesday for more gaming discussion, but for now, sound off in the comments with the games you've been playing, and what you're looking forward to this week - and don't forget to join the unofficial io9 community group on Steam!

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crashedpc /sarcasm

... Guild Wars 2 was on sale a few weeks ago and the gf and I have been playing that nonstop. Gods help us.

ETA: so now that P5 is coming for PS4, is it finally worth buying a new console? I have held back on going next-gen because time and money are increasingly scarce for us, but this is Persona we're talking about here. P2: Eternal Punishment was the first game I broke the in-game clock on.