No Choice but to Win

Another TTRPG that’s sports-inclusive (even though those reading the book will be able to pick out the colors of Haikyu!! jerseys from various teams through the series), No Choice but to Win, by Z. R. Capell, has a fun character creation system that uses tags instead of stats, giving the characters clear narrative drives and incentives within gameplay. The moves allowed characters are also specific to each trope-focused playbook, making it a great vehicle to explore the inner workings of your characters. This game uses a version of Harmony Drive to create dice pools when players want to take action, which means that collaboration is at the forefront of the mechanics.