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There’s Only One Way the PS5 Jailbreak Wars Can End

And Sony won’t like what the answer is.
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Reading time 3 minutes

On Wednesday, Sony pushed yet another PlayStation 5 patch to consoles, the second update in only a few days. The 1.2GB 26.07-14.20 update “improved the messages and usability on some screens.” In all likelihood, the update is yet another attempt to quash the PS5 jailbreak efforts that have run like a freight train through Sony’s locked-down console ecosystem. In this age when any coding-illiterate individual can use vibe coding to crowbar their way into their gadgets, Sony is destined to continue this war forever unless something changes.

The PS5 modding scene is alive and well, especially after last month when the first big jailbreak hit the scene for patch 7.00-13.60. The easily accessible jailbreak allowed practically any PlayStation 5 or PlayStation 5 Pro console to access full game libraries without having to pay for anything (note: Gizmodo does not advise or condone piracy). Sony’s 14.10 patch was supposed to lock out these modders, requiring them to update their firmware if they wanted to access any online features. Locking down its ecosystem was especially important for Sony with Grand Theft Auto VI on the horizon.

It seemed like modders already managed to bypass patch 14.10, at least according to a video published on X by the modder Gezine. While that modified jailbreak still isn’t open to the wider internet, it shows that this modding scene isn’t slowing down. We’ll see if these hackers manage to break through 14.20, though—based on the rapid speed of these latest jailbreaks—I suspect they’ll have a good shot.

And that’s bad news for both GTA VI publisher Take Two Interactive and Sony. The PS5 was supposed to be the de facto launch platform for what will inevitably be the biggest game of the last few years, and some analysts believe it may be the best-selling game of all time. If the next Grand Theft Auto gets grand theft… gamed?… then it could be plugged into modded consoles or even ported to PC long before Sony has a shot of monetizing its title on wider platforms. GamesBeat, citing anonymous industry sources, suggests Rockstar’s latest title was originally slated to come to PC in early 2027.

Sony’s choices are limited. It can keep fighting the modders tit for tat or go for the nuclear option and lock down its console ecosystem even harder. Adding even more software DRM to an already tightly controlled console may only exacerbate players’ agitation with Sony. It wasn’t too long ago that players were freaking out about a supposed online DRM check for all digitally purchased games on PlayStation 5. If Sony does that for real, it could stoke the coals of the fiasco surrounding Sony’s plans to end game disc production.

If you want an answer to this quandary, look at Xbox. Hackers aren’t barging down the doors of the Series X and Series S consoles (at least not yet), and that’s in large part to Microsoft pushing new ways to enable digital licenses for physical games. Xbox is even citing these jailbreakers with its own video coding initiatives. Just this week, Xbox CTO Scott Van Vliet posted video of an Xbox 360-like Blades dashboard interface running on a browser. Will it actually come to consoles in any real way? Who knows, but the point is that Xbox is trying to appeal to players rather than antagonizing its own community, driving them to these jailbreaks in the first place.

 

Sony could try to reach out to players and make amends, perhaps by supplying gamers with some sense of ownership of our digital titles even in an age without discs. The company needs to think of something, since the PS5 ecosystem may be here for a while. Console prices keep rising, and Sony can’t simply abandon the platform for any new ultra-expensive console, even the supposedly powerful PlayStation 6.

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