Skip to content
io9

The Legendary Honor Harrington’s New Adventure: Movies, Comics and More

By

Reading time 9 minutes

Comments (0)

Honor Harrington is one of the all-time great heroes of
military science fiction. The star of over a dozen novels by David Weber, she’s
inspired a real-life army of fans who belong to the Royal Manticoran Navy. And
now she’s coming to comics, games and eventually movies, from Evergreen Studios.
We talked to Weber plus Evergreen CCO Scott Kroopf about the next phase of the
Honorverse.

The Honor Harrington series follows a brilliant genetically
engineered starship captain, leading her crew on difficult assignments 2,000
years in the future, when the human race has discovered hyperspace travel and
has colonized the far corners of the universe. She fights for the Star Kingdom
of Manticore, a relatively small empire based in a binary star system.

The new Honor Harrington website, Tales of the Honoverse,
goes live tomorrow, and the first issue of her new comic book comes out on
March 5. A mobile game is coming out sometime soon after, and meanwhile
her first big-screen movie is in the pipeline
. But we’ve got the exclusive
first look at artwork, plus the inside scoop about these projects.

Here’s what we found out from Weber and Kroopf:

They’re doing the
game and comic first for a couple of reasons

The movie is “what everybody who is an Honorverse fan
is really looking for,” says Weber. “The comic books are retelling a
story they already know,” without “the added visual immersion that a
good movie produces.”

But Evergreen has decided to do a mobile game and a comic
book first for a couple of reasons, says Kroopf.

For one thing, they wanted to try and bring Honor to a new
set of fans, while reaching out to her existing fanbase in a new way. “Honorverse
fans tend to be very, very loyal, and very much involved, but they tend to be
in their own little world,” says Weber. “Science fiction is a genre
that actually has a relatively small readership compared to other genres, but
the readers we have are very, very loyal to the authors they support.”

Weber adds:

“One of the things Evergreen helps to
accomplish with the graphic novel and the games is to reach out to an audience
that hasn’t already met Honor through the novels, and give them an easier ‘in’
to the universe than saying, ‘Oh God, you have to read 19 books before you
understand what’s going on.'”

But also, this gives Evergreen a chance to build up a
library of art showing how everything looks in the Honorverse before trying to
create a movie. “We could start visualizing what the world was, and really
redoing it,” says Kroopf. “Because Honor has had a lot of really good
book covers and fan-inspired art and all of that, but it’s really been done
surrounding the publishing of the books.”

“I am seeing the comic books as an developmental step
in the process, as a place to work out concepts before they actually dive into
the movie itself,” says Weber. “I think the amount of feedback they
are going toget on it may be very
useful to them. They have actually established a forum on my website where they
are interacting directly with Honorverse fans.”

Usually, in the movie business, a studio will concentrate on
getting a movie off the ground and maybe then worry about tie-ins like comics
and games — so Evergreen’s approach of focusing on the game and comic first
seems innovative, says Kroopf, who was brought on board in October 2012 to help
develop this “multiplatform” strategy.

So what’s holding up
the movie?

According to Kroopf, the biggest holdup is getting the
screenplay to a place where everybody is happy with it. And Kroopf confesses he
was responsible for one major setback for the film script — before Kroopf came
on board in late 2012, Evergreen was working on the idea of adapting Weber’s
first novel, On Basilisk Station,
into the movie. But Kroopf wasn’t happy with that idea.

“There are several elements in [Basilisk Station] that are a little atypical” of the series as
a whole, says Kroopf. “And a lot of things are being set up and put in
motion,” but the book “doesn’t have quite as much action” as
some of the later books. “It’s a subtler introduction to Honor,” he
adds.

So Kroopf decided to toss out the screenplay based on Basilisk Station that had already been
written, and instead make a movie based on the second book, Honor of the Queen.
In that book, Honor goes on a mission to a planet whose ruler doesn’t believe
that women should command starships. Because Honor is from a society that’s
totally “gender-blind,” she’s startled to realize that someone thinks
her gender is an impediment to command.

“It felt, to me, that that idea married up more
powerfully to the idea of introducing a female starship captain,” says Kroopf,
who felt this was “a great opportunity.” Strong female characters
have always been in science fiction, but this conflict “hasn’t been pushed
forward as much,” and he felt this “had some contemporary
resonance.”

“It just felt like a better starting point,” adds
Kroopf.

So in the end, Evergreen decided to turn the work they had
done on Basilisk Station into their
comic book, which is actually based on Weber’s first Honor book. And switched
the movie to be based on Honor of the
Queen.

Weber completely agrees with their decision to film his
second book instead of his first. “I actually suggested that,” he
tells io9. “I love Basilisk Station and it does a huge amount to set the
character of Honor in the readers mind and so forth.” But so much of the
story takes place in “internal viewpoints, to understand what’s going on
beneath the surface of the crew’s actual thoughts and interactions and so on,
and on the other hand, so much of the book is involved with Honor’s internal
struggles with building the crew.”

“I think it would make a good movie,” adds Weber.
“I do not think it would make the best starting movie for the Honorverse.
I do think that means Basilisk Station
as a standalone movie will never be made.” But one option is to film
“flashback episodes” from Basilisk
Station to build the characters — which could be included in the film, or
posted online as webisodes.

And meanwhile, the graphic novel is making Basilisk available to a new audience, as
well.

How will they bring
the treecat, Nimitz, to life?

Readers of the books will know that Honor Harrington’s
constant companion is a Sphinxian treecat named Nimitz, a telepathic creature
that bonds with few humans. Bringing Nimitz to life on screen is “going to
be the hard part,” says Weber. “It will probably be marginally harder
to do it than to find a 6’3 Eurasian actress who can do martial arts and
act.”

Nimitz is “going to be on camera so much of the time,
and he is so integral a part of Honor that just figuring out how a six-limbed
creature moves and generating the muscle movement and limb placement is going
to be a real, real challenge,” says Weber.

The second challenge will be “creating a Nimitz that
works withthe notion that a lot of
people think, ‘It’s a pet,’ when they first see him,” but this is actually
“a critter that can rip your throat out, foiling an assassination
attempt.”

The version of Nimitz appearing in the first couple issues
of the comic book has “very little extra detail,” because they still
haven’t figured out how his musculature works, and then how the “big
fluffy coat” looks on top of that. “I have a pretty strong notion of
how treecats look, and I think we’re going to wind up departing from that in
the movie, for reasons that have been explained to me and make sense,”
says Weber.

He adds:

“What people have to understand when they look at the comic
books is, this is the starting point of Nimitz’s development, not the end of
his development, that is one of the potential potholes for starting with the
comic book: a lot of people are going to leap to the conclusion this is the
finalized imagery for the film, which it isn’t.”

“If I’d been thinking from the beginning about a movie
being made of these books,” says Weber, “Nimitz would have been quadripedal.
It would have been a lot easier. The technology is there to do him in a believable,
realistic form but it is going to take a lot of work and nailing it is going to
be one of the great challenges.”

What’s the game
about?

Basically, it’s a space combat game, where you become the
captain of a starship “through a set of circumstances the game tells
you,” says Kroopf. You manage your starship and go through a series of
battles, as you work on a larger “story mission, that ties back in with
the overall story-world.”

The hope is this game will teach people the nuts and bolts
of running a starship and winning battles, on a very basic level. “One
reason the IOS game was chosen is, it’s kind of a great vehicle to do
that,” says Kroopf. “It lets you get your feet wet.” Over time,
the game can keep developing and building people’s knowledge of the Honorverse,
and “break some story ground.”

“It really is first and foremost a game about running a
starship,” says Kroopf.

The comic will be
somewhat non-linear

Given the wealth of material in the Honorverse, Evergreen
didn’t want to do a straight-up adaptation of On Basilisk Station in the comics. Instead, the comic starts with
an incident from book seven of the series, where Honor has been captured and is
being taken to her execution. “We thought this was a great starting
point,” says Kroopf. “Who is this woman? Why is she going to be
executed? As opposed to a more conventional set up where we see her, and this
is her first mission.”

They hope to explore
more of Honor’s backstory

The great thing about the Honorverse is, between David’s
ever-growing series of books and the large number of tie-in stories by other
authors, there is a lot of material out there. Any time you need a piece of
backstory for someone or something, chances are it’s already been developed.

For example, says Kroopf, Honor is the daughter of two
doctors, so she’s automatically not like any other hero — she has “more
complexity and density, and more badassness.” Weber wrote “this
incredible story about how her mother and father met, and how before he was a
doctor, her father was kind of black-ops marine. And suddenly, it all just gets
juicier and more fun.”

They’re trying to be
true to the science and the books

Not only does Honor have a large and passionate fanbase, but
a lot of them are scientists or military personnel themselves, says Kroopf:

“They are such an incredible resource, because we can
bounce ideas off of them and create a really lively debate. What we’re looking
for is, we’re pushing it into a lot of visual mediums where we can make it
exciting and thrilling, and look cool. We keep pushing it, and it’s nice to
have a reality check where they come in and say, ‘Oh, that’s not really how
things work.’ And then we argue about, ‘That’s not how things work in the book,
but it’s not really visual.”

In the end, they usually “find a happy medium, where it
looks cool and we get the spirit of the book right.”

One of the main debates is over which characters can get
screen time in the movie, and who has to be left out or combined for viewpoint
purposes, says Weber. “A lot of my fans have favorites among those
characters, and in a movie you don’t have a lot of choice, unless you plan on
making a 12-hour movie.” Some characters who don’t get into the movie may
get their day in the sun in the comics, however.

Weber confesses to being nervous, because “as a writer,
I have an unlimited special effects budget,” but in movies and games,
things are bound to look different. “What I say at conventions for many
years is that nobody has ever read a single book that I’ve written. Everybody
who reads one of the books brings to it their own concepts and ideas.” The
books are always different, depending on who reads them. But “when you
look at a movie, you are looking at an authoritative visual presentation, and
instead of interactions being colored by the reader, those presentations are
right in front of you.”

But Weber believes that if the movie and other tie-ins are
done well, they can “add a huge amount of texture to the story…. I am
looking forward to it, and excited by it, and very pleased by the extent to
which it seems to me Evergreen is determined to do the Honorverse, and not just
slap the name on it, and very pleased by
how they are involving me in the process.”

It helps that Mike Devlin, the CEO of Evergreen, is a
“big Honor Harrington Fan,” adds Weber. “He is adamant that in
portraying Honor, the dark side of her character has to be portrayed as well,
and when you start talking about the political systems and motivations, it has
to be integrated into the spine of the movie to give it continuity and
context.” At the same time, “Mike is a very hard-headed business
man,” so in the end he’s going to make decisions based on what’s going to
work.

Adds Weber:

“One thing an author who options a book for movie or TV
has to understand is,it is the people
who are making the film or TV series or whatever who are running the financial
risk in this operation, and that means they have a moral right to deal with the
material the way they think it needs to be dealt with. They also have a moral
responsibility not toignore the
original material, and not to ignore what made the original book successful in
the first place. There is a balance out there in the middle.”

He learned a lot from working with cover artists — if you
try to constrain an artist too much, you don’t get his or her best work.
Instead, you get something where they’re trying to include every detail you
insisted on, and it cramps their style. But when a cover artist “decides a
character who is Eurasian has blonde hair and blue eyes, then you have a
problem,” says Weber.

And here’s some exclusive concept art showing some of the main characters from the Honor Harrington saga:

Explore more on these topics

Share this story

Sign up for our newsletters

Subscribe and interact with our community, get up to date with our customised Newsletters and much more.