Wii modchips have been around since the start of the year in one form or another, but some folks at the 24th Annual Chaos Communication Congress just demoed a new Wii hack that lets them have full access to the console, including all the hardware. By using a custom serial interface, they were able to grab access to the encryption and decryption keys during runtime by doing memory dumps. Don't worry about the details if you're not sure what's going on, just know that you're going to be able to run even better homebrew and "backup" Wii games in the near future. [Nintendo Scene via WiiNintendo]
@nutbastard: You certainly do prove your point effectively, yet try to understand where robinandtami is coming from. You are essentially saying that you pirate games simply because you can, and you choose to ignore EULAs because they cannot be enforced. From a pirate's perspective, this makes perfectly good sense as they cannot see why they should pay money for something they could get for free, and not be penalized for it. On the other hand, take a look at it from a legit reseller or manufacturer's point of view. They are selling and manufacturing games/software to sustain their livelihood and make a living. While no good systems are in place to enforce rules and regulations set by these manufacturers and government bodies protecting them, it is not morally correct to blatantly defy their work and perfectly reasonable rules that they have set. One could make the argument that by pirating games, and thereby eliminating the need for resellers (EB Games, Gamestop, Target, etc.) and manufacturers (Nintendo, EA Games, Ubisoft, etc.), you are putting people out of their jobs and in the long run, creating unemployment. At the same rate that video game piracy becomes a culture, the need for manufacturers, and especially resellers, will dwindle. While manufacturers will still be needed for their developmental purposes in creating the games, they will not be needed to solicit them, and so will make just the money that very few people spend to legally buy the games-those like robinandtami who object to piracy, and those who will pirate it and then put it out in public for anyone to use. Although I am not saying I completely disagree with you, your statement "thats what p2p is - it's saying, "everyone is my friend" has fundamental issues. It is true, video game companies to not have a limit as to how many friends you can play your game with. They do not have limits on how far the TV can be from the console. BUT, your flawed philosophy does not abide by the spirit of rules and regulations that are instituted to prevent piracy. In essence, my argument against piracy boils down to two single points: 1) Pirates are damaging the video game industry and the livelihood of manufacturers/resellers. 2) While you have worded your arguments in such a way that they form many loopholes around the EULAs and rules, your loopholes do not follow the spirit of the rules and thus, are fundamentally wrong. You are absolutely on the money when you say "If I own a particular game, you can come to my house and play it, right? That's not pirating", but your statement is missing the point. Pirating games is not having someone come over and play it. Note what EULA stands for-END USER license agreement. This explicitly and inherently states that the product is for the end user, and not to be resold or redistributed. Your argument is based on your statement of "you can come over and play it, right", but that is not synonymous with piracy. It is not the same thing. Your claims do have merit, yet many are not addressing the issue at hand.