NEW YORK, 2:10 PM, SAT JUL 26 | 31 POSTS IN THE LAST 24 HOURS | tips@gizmodo.com | RSS
UK | FR | NL | IT | DE | ES | JP | AU
Posts Tagged “

Second Life

playstation home

Sony's PlayStation Home Expands Beta This Summer, Goes Open Beta Fall 2008

PlayStation Home, the long-awaited PlayStation 3 social networking++ app, is finally going to see open beta starting Fall 2008. Before that, if you're one of the few lucky users chosen by Sony, you'll be able to participate in the closed beta expanding some time in Summer 2008. No other real features have been announced lately, but if it's still kept all the details announced back at GDC 2008, there's going to be customizable avatars, modifiable living and common spaces, accomplishment galleries and lots of branding/third-party products. It's basically a Second Life that doesn't suck, and isn't full of (as many) weirdos. More »

apple

Apple Patent Filing Hints at Second Life-Style Storefront

A recent patent filing by Apple Inc. entitled Enhancing Online Shopping Atmosphere indicates that Steve Jobs' next BOOM could involve a hat tip to virtual worlds like Second Life. According to the filing, Apple is considering a more interactive visual representation of its online store complete with changing weather and avatars. Let the griefer brainstorming session begin. More »

second life

3D-Sensing Cameras Bring Second Life One Step Closer To The Metaverse

Those of you who have always wanted to move around Second Life while actually moving around may be in luck. Linden Lab Chair Mitchell Kapor has teamed up with 3DV Systems to show the Zcam, an inexpensive video camera that can judge when you're leaning forward and backwards. No news yet on whether it can also sense when you're thrusting — sorry, Second Life sex fans. More »

peripherals

SpaceNavigator 3D Mouse Gives Full Range of Motion to Second Life Avatars

3Dconnexion's SpaceNavigator, a rubber-capped multi-axis metal dial meant mainly for 3D design, has been put to even better use as a pan-dimensional controller for Second Life. The video says it all: watch as Beast, one of the "Lindens" who works at Second Life's founder company, demos movement of his avatar on both land and in the air, and even use SpaceNavigator side by side with a mouse. It's perhaps even cooler in build mode, where you can twist, push, pull and tilt—basically have free range of motion—when doing heavy construction. The SpaceNavigator is already available for $60, and works with Google Earth, Adobe Photoshop and a bunch of CAD and GIS apps. It will be available in Second Life at release 1.20. More detailed info below. More »

cellphones

Samsung Unveils...Second Life

Since it's April 2nd, we guess this news is legit. Samsung has announced that they've developed a Second Life client for their mobile phones, allowing their users to jack...in anywhere in the world. And while at least a little technically impressive, we're wondering what drove Samsung to support a game that's been noted to have an extremely small user base. While millions have registered, those who actually "play" Second Life are few and far between (only about 250,000 accounts). Samsung, when people said "wow" to your idea, you probably should have double-checked their punctuation. [koreatimes]

pcs

Dumb Crooks Drop Clues In MySpace, Facebook, Second Life

Turns out, it's a dumb idea to post "I just killed two cops" on your MySpace page. That's what some idiot did, and learned the hard way that cops are rediscovering their home computers, and hitting MySpace, Facebook and even Second Life in search of clues. More »

second life

Second Life Gets Brain Controls


A brain-computer interface (BCI) system has been developed by the Keio University Biomedical Engineering Laboratory that allows a Second Life avatar to be controlled simply by a user's thoughts. By using a electrode-equipped headpiece that receives signals from the brain's motor cortex which is connected to a EEG machine, the thought- moving data is sent to the BCI system. More »

gadgets

Sony Ericsson Virtually Floundering at CeBIT

For those who enjoy the almost-game Second Life, Sony set up a virtual CeBIT area for the Sony Ericcson line. But apparently it isn't going very well...
Ok, so our USBCELL bunny tried to find some folk at the Sony CEBIT 2007 event to chat. Sadly Kinda of empty. So thats a several hundred thousand dollar spend by Sony Ericcson in SL, but it's kinda off empty. Shame. Might as well go to the real Cebit show Sony Ericsson...
Anyone out there want to do some more Second Life/CeBIT reporting for us? Send it to tips! More »

home entertainment

PlayStation Home Combines the Best of Nintendo's Miis, a few Xbox 360 Achievements, Second Life, and the Sims

Turns out the rumor was spot on. Sony's officially announcing the Home—or PlayStation Home as it's less confusingly known—feature for the PS3. We got a demo of it last night from Sony, and we can definitely say we were impressed. Very impressed. More »

home entertainment

Pioneer's Customers Are Second Life Characters

We're happy to report that Gary Coleman (in animated Asian form) has found a job promoting Pioneer's super duper gadget that's so awesome they couldn't even show us what it is. Apparently, Pioneer's customers are virtual Second Life characters and are only too happy to show off virtual products. Can you tell that we felt gypped sitting there when nothing exciting was announced? More »

gadgets

Fabjectory: Second Life Avatars Jump from In-World to Real World

Looking to bring that Second Life avatar one step closer to reality? Fabjectory will take your virtual object file and turn it into a 7-inch voodoo doll. The company says logos, tattoos and rings make the transition very well, but admits that wings, ribbons, and prim hair don't look so great. It's $99 for a standard figure, more complex ones will cost you between $125 and $199. More »

olpc

OLPCities: A Second Life Game for OLPC Students

A new software project from Brazil called OLPCities seems to be shaping up to be a "Second Life" game for OLPC-using students. Second Life is a game where you create a virtual avatar and go around a virtual world doing boring things and giving random strangers your money so they can be featured on BusinessWeek—only a slight exaggeration. More »

software

3D Printing for Second Life Residents

Those amongst you who spend all your waking time on Second Life: rejoice! Simon Spartalian and Mike Beradino of Recursive Instruments are launching a milling service for SL users on June 1, so you can have actual physical representations of your avatar, builds or favorite SL objects made out of anything from foam to wax to stainless steel, up to 9"x5"x5". They're using Eyebeam OpenLab's Blender. Blender then exports a stereo lithograph file for Desk Proto, which controls the mill. But why go through all this trouble? More »