Vote 2020 graphic
Everything you need to know about and expect during
the most important election of our lifetimes

A Hyper-Realistic Archery Sim Is the Safest Hunger Games Proxy

You don't see a lot of first person shooter games that opt for a bow and arrow in lieu of a machine gun, but that's probably because no one has created a bow interface as authentic as what Masasuke Yasumoto at the Tokyo University of Technology has developed.


His bow, modelled after an authentic traditional Japanese design, features sensors hidden in the grip that can measure how far it's been bent. So the farther the string is pulled back, the more the bow bends, and the more powerful the shot will be. And how quickly the bow returns to its normal position tells the system if an arrow has been fired, which is relayed to the real-time action on a giant screen.

When perfected, the technology could be used in arcades, but we're assuming kids would rather get their hands on a giant machine gun. However, as a training aid for those interested in archery, it could be a much safer way to get started with the sport. [DigInfo TV]

Share This Story

Get our newsletter



Except for the fact that dry firing a bow is a really, really bad idea and you can wind up really hurting yourself, sure this is a great toy.

In fact, actually going to an archery range and getting proper instructions, so that your bow won't shatter in your hands is a considerably safer way to pick up the sport.