io9: What about He-Man’s transformation sequence, specifically? 

McCreary: After I’d done all of that work, I was able to implement [He-Man’s theme] into the transformation sequence, which I thought was the best way to sort of demo out this idea of the symphonic orchestra-meets-heavy metal kind of sound. I wanted to write a theme that really fit our new version of Adam; I had always envisioned this heroic fanfare sitting on top of a Metallica riff, and if you listen to the scene with that in mind, that’s kind of what it is. There are these heavy grooving guitars and celli and basses playing this riff that is very iconic of He-Man. Then there’s this very heroic theme, which is pretty traditional. I’m not trying to break the mold here.

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I wanted to write something that feels very cinematic, but that also has some layers and some nuance. And this is ultimately why, to answer your question that you haven’t asked, didn’t I use the old version? The reason is I found the old theme is so innocent, and so pure, and so distractingly nostalgic, that it started to take away from the emotional impact. There’s no better example of this than in the end credits of the first episode, where we’ve heard this heroic He-Man theme until the end, but then it essentially plays like a funeral. It’s a solo French horn playing that uplifting fanfare that I wrote for He-Man and Adam, set against these ominous drums that are soaked in reverb, like they’re far away, like you’re watching a military funeral. I needed a melody that had a certain melancholy to it, that had a certain darkness to it, because ultimately [Adam’s] secret destroys relationships. It shatters the world of our characters. The innocence is lost.

That [classic] theme represents innocence, not only to people at our age but even just on a technical level, a harmonic and melodic level. It’s so happy and uplifting and exciting that I just found it wasn’t going to fit. I know there are going to be fans that take issue with that and for them, I say that I love that old theme as much as they do. I initially couldn’t imagine the show without it. But once I really wrapped my head around Revelation, I realized that the music needed to tell this story needed a different kind of main theme.

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io9: Building a framework inside the theme that could represent that eventual darkness sounds like a real tough needle to thread, especially since the show starts so innocent and reminiscent of the classic ‘80s series.

McCreary: Yeah, [but] multiply that times 10 because every character has that! This is sort of like a spoiler-y interview, right?

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io9: Yes, through the first five episodes. 

McCreary: So we meet Orko. He’s doing his old Orko stuff. He’s doing a magic trick, and it goes awry, and it very much plays like the Orko that we know and remember. The theme that I wrote for him is a bullseye for that. Then, at the end of episode one, he shows up in a heroic context and actually tees up an arc that plays out over more episodes. That same theme that was goofy and comedic, [then] had to play strong and heroic. I wanted it to be a literal reiteration of that theme. I really wanted even casual audience members—maybe it takes them a viewing or two to piece together that every time Orko shows up—[to realize] it’s the exact same theme that makes you kind of roll your eyes and laugh on the first scene but gives you an adrenaline burst on his second scene. From there, it continues to evolve—that was hard. It was not easy to get that mileage out of a theme. That’s why I spent months writing themes, and I would just sit with them. “The funny version works. But can I make that emotional? [No,] that doesn’t work.” So I had to go back to the beginning and try to find a way to be able to tell the story.

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Somehow, Orko stars in one of the best scenes in the entire series.
Somehow, Orko stars in one of the best scenes in the entire series.
Image: Netflix

io9: I knew you were going to mention Orko’s scenes. I cannot stop thinking about when he opens up to Evil-Lyn. I couldn’t believe I was watching a show where Orko had pathos and it worked.

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McCreary: And it works!

io9: I mean, Orko was annoying even back when we were kids because he was unfunny comic relief and always messed things up, which was frustrating. But all of a sudden, in Revelation—even before he has his huge, heroic moment—he’s talking about his feelings and doubts and fears, and it genuinely touched me. 

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McCreary: Yeah, and the scene in episode three when we encounter him in Man-at-Arms’ hut and he’s sick is another knockout. I didn’t even mention Stephen Root’s speech as Cringer in episode two, when Teela’s going to turn her back on being a hero. I’m getting chills even thinking about it. It’s so great that all these characters that were very archetypical in the ‘80s—Cringer is called Cringer because he’s a scaredy-cat—that the show gets to explore them without fundamentally changing them. That’s the brilliant thing. Cringer’s still Cringer, it’s just that the writers came up with circumstances that would push all of these characters beyond their limitations and force them to confront things emotionally that they never had to in the old show, which really makes it feel like they’re still the old characters. They’re just exploring new sides of themselves, and we’re able to see that. There are just some wonderful character moments.

The funny thing about the show, and this continues into the [later] episodes, is that every episode gets better. That means the first episode is literally the worst one—and it’s great—but they just get better and better and better and I think that’s the sign of a great creative team that isn’t scared of getting notes or scared of audience expectations and just going for it. That’s the creative environment I like to feel.

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io9: Well, in terms of defying audience expectations, the end of episode five is particularly outrageous. 

McCreary: That’s the one, dude! I called Kevin when I was done writing episode five, and I think I was crying. I told him, “This is one of those scenes that I’m going to remember the rest of my life.” I got to score that. And I feel like that so rarely. I think it is well-executed and shocking and beautiful and I get chills just thinking about it. That’s a gift you can give a composer, a scene like that.

io9: Speaking of crying, how did you feel when Kevin Smith posted the video of him tearing up while watching the transformation scene paired with your score?

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McCreary: It was pretty amazing. Normally a composer announcement is among the last things that ever happen. I just think Kevin and Netflix and Mattel were genuinely jazzed when I sent that first transformation cue and the main title that made the extended prologue that opens the first episode—those are the two cues that I sent first. There was a lot of enthusiasm there, which was great.

io9: Well, I think the Venn diagram of adult He-Man fans and people who are excited about Bear McCreary scores make a single circle.

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McCreary: [laughs] It gets to what I was saying, where it’s so rare that you work on a project and you just feel like every single person you’re working with was born to work on this thing. Look, I’m very fortunate to be in this position. A lot of composers would love to score this and a lot of them would do a great job. But I also feel like when I got the call, I felt this almost this overwhelming sense of “I was born to do this. I’ve been thinking about this since I was four.” I almost felt like I could help other people understand why we like He-Man and it wasn’t ironic, you know?

io9: Absolutely.

McCreary: I got to work on a Star Wars game for Oculus. I love doing Star Wars stuff. It’s great. But there’s no question in popular culture that Star Wars is good. But He-Man is in a different position. I think it’s safe to say he is more a meme than a character to most people. I’m hoping that that can change with the Netflix show—that it will get some people to at least understand why we loved it when we were kids.

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Skeletor, triumphant.
Skeletor, triumphant.
Image: Netflix

io9: Is there anything else you want to tell people about the score?

McCreary: Yes, I think it is also worth mentioning that this is recorded and performed by a live orchestra and choir. There’s a level of acoustic authenticity that I enjoy writing for, and it is somewhat rare in the medium. I watch a lot of animated series, and some have orchestras and many have an orchestra once in a while. But I really wanted to see, almost as an experiment, what it would sound like if I scored an animated show. I just did it the only way I really know how to do things, which is with a big acoustic sound. I think it will help bring a level of emotion and realism to the audience that they might not even notice on a conscious level.

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However, even though there’s a metal band playing with a big bombastic orchestra, I don’t think of this as a throwback score, and I’m not playing for laughs. I just genuinely think this sounds awesome and it’s a language that can be contemporary and cool. I’m hoping that it kind of rides that line where it’s fun and it makes you smile, but it also genuinely should get you pumped up and genuinely make you feel the stakes and the emotion, and feel them in a modern way.

io9: Do you have any favorite pieces from your score?

McCreary: Oh my god. So many. Whenever you ask a composer what their favorite music is, they’ll usually say it’s the thing they’re working on. And I must say that Revelation’s finale, episode 10, is the payoff of every theme that I wrote in every way. So my favorite pieces are all in that episode. Sorry that you haven’t heard it! However! In the first five episodes, there are some wonderful moments and I really enjoy some of the quieter, unexpected ones. I already mentioned the end credits of episode one, and the end credits of four have an unexpected vocal performance by my wife, Raya Yarbrough, who sang the Outlander theme. And she’s singing a melody with lyrics that are a Latin translation of “By the power of Grayskull.” It’s nothing brilliant, but it’s really evocative and beautiful. And I think that there are some other really quiet moments in episodes three and four with Orko’s dialogue scenes.

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I’m citing these not because they’re the most exciting, not because they’re even my best music, but they are places where, as a dramatist, I had a lot to do and a lot to contribute. And they’re so unexpected in a show like this, for it to slow the action down and get into some really moving character interactions. In a way, that’s what I think makes this a great show—not just a great cartoon, but a great show.


The digital album of the Masters of the Universe: Revelation soundtrack is available now. The first five episodes are streaming on Netflix.