So you know what monsters not to waste your time on, but beefy ‘mons won’t be enough to win every gym battle. For that, there’s one more stats that are totally inaccessible to the player: attack duration.

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Unlike the turn-based matches of old, PoGo battles play out like a lopsided rock-paper-scissors game in real time. Quick attack, special attack, and dodge are the three options afforded the player. Dodge, the Silph team theorized, takes 500 milliseconds, while all quick attacks are only effective for 200 milliseconds. With the reflexes of a robot hopped up on Adderall, every quick attack can hypothetically be avoided. The difficulty comes with special attacks, which vary wildly in how long they can deal damage. Some require more than one dodge. Some can’t be dodged at all. And for the attacker, some are so objectively awful (“wrap” for example) that they’re never really worth using.

The Silph team is still currently researching the finer details of specific moves, but we’ll update when or if we’re able to claim one pokémon as being objectively the best. (The smart money is on MewTwo, unless the Hamburglar becomes a catchable monster.)

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Correction, July 19 10:40pm: An earlier version of this post referred to the ghost-type pokémon Gengar and “Genger.” Obviously there’s no pokémon by that name and Gizmodo regrets the error.

Correction, July 20 9:07am: Notes from the Silph team suggest “stamina” is more accurately referred to as “energy,” and references to it have been replaced as such.