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Mitsubishi Develops Mobile 3D Graphics Solution

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3D gaming and cellular phones have remained separate for some time now. I think the only “solutions” I’ve seen are related to Java. [Things like J2ME, for instance. – ed]

Now Mitsubishi, famous for the Japanese Zero and teenager-aimed car advertisements has created a fully OpenGL ES Ver. 1.0 software library for phones that runs under the company’s Z3D3 engine. The combination of this graphics engine and software library allows for up to 1 million polygons per second to be processed. Just for comparison, a modern-but-not-insane PC video card like the Radeon 9800 can do 380 million polygons at a time. But hey, it’s a phone, what do you expect? Also, resolutions up to 512 x 512 pixels are supported, so you may even see something like this on a PDA type device.

Read – Press Release [Impress Watch]

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