Released last week, the first episode of Batman: The Telltale Series has players controlling a Bruce Wayne who’s trying to balance his life after just starting out on a one-man war on crime. The new title operates on a premise that longtime comic-book readers will find familiar, but there’s a lot that’s really different about this version of Gotham City.
Most everything about the Batman construct Bruce Wayne takes out into the night in Telltale’s new series hits on well-known aspects of latter-day iterations, updated to feel like a very modern Dark Knight. Bruce and Alfred text back and forth with each other, the hot-shit sportscar that Bruce tools around in transforms into the Batmobile, and it’s implied that they have a swarm of drones constantly monitoring Gotham. But the biggest changes in Telltale’s pocket Bat-verse are in the appearances and relationships between character. For example, the Alfred model looks a bit like actor Alan Napier, who played Batman’s butler in the 1960s TV series. Telltale’s saying that this game is a remix of established Bat-history. Here’s a look at the tweaks presented in episode 1:
The man who would be Penguin sports a look that’s likely inspired by the Oswald showing up on TV screens as part of the Gotham show. In Telltale’s Batman, he’s a childhood friend of Bruce’s who has wound up on the opposite side of the law. When he reunites with Bruce, he spouts a bunch of apocalyptic economic restructuring rhetoric that’s definitely a bit of foreshadowing for future drama.
In episode one, Harvey Dent is running for mayor and asks Bruce to host a fundraiser where his friend will endorse him. Alleged crime boss Carmine Falcone is backing Dent and crashes the party to try and buddy up with Bruce. Later, Harvey and Bruce have dinner, joined by the district attorney’s new girlfriend. Batman and Catwoman tussled in the game’s opening encounter, leaving each other with distinctive injuries that left marks visible in their civilian identities and they have a tense convo about their nocturnal alter egos.
In the climactic battle of episode one, Falcone tells Batman that the Waynes were heavily into illegal activity, causing Bruce to question his entire mission.