Yes, This Is a Game of Quake Running in an HTML5 Browser

No plug-ins. No Flash. Just an HTML5 port of the Quake II game engine.

Apparently some folks at Google decided to use their extra time in a very, very productive way:

We started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above — we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)!

Result? Utterly wonderful. [Google Web Toolkit Blog via TechCrunch]

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t('-'t)....The Unpronounceable (KTope)

Surely I'm not the only one who foresees Apple doing something to stifle this on their devices, right?

How the hell else can they compete with the websites that will be popping up soon offering gameplay of this caliber for a comparatively cheap monthly subscription? I'm sure the web-apps utilizing HTML5, most of which will be free, will be equally as amazing and damaging to app stores that continue to do business like it's 2009.

In other news: Seeing an example of the power and versatility HTML5 will bring to the table has my interest in Chrome OS thoroughly rekindled. 2010 will be an especially interesting year for those of us who give a damn about these issues.