ATI Radeon HD 2000 Series Launched, from $99 to $399

Illustration for article titled ATI Radeon HD 2000 Series Launched, from $99 to $399

As expected, the ATI Radeon 2000 series have been launched, starting at less than $99 for the 2400 series, $99 to $199 for the 2600 series and $399 for the ATI Radeon 2900 XT. The new cards come with 65-nm GPU, 512-bit memory bus, second generation Unified Shader Architecture, new Unified Video Decoder for HD multimedia playback and obligatory DirectX 10 support.


Also as expected, none of the models come with the belly dancers that were at the AMD press event in Tunis. Too bad, because maybe that would have distracted us from the fact that the latest Radeon cards seem to get spanked by their NVIDIA counterparts, which apparently offer higher performance and lower consumption while compared to sample cards provided by ATI. In any case, you will find the belly dancer after the jump, along with complete official specs for the 2900 XT.

Illustration for article titled ATI Radeon HD 2000 Series Launched, from $99 to $399

Belly dancers presenting the ATI Radeon 2000 Series in Tunis, for some reason.

ATI Radeon HD 2900 XT

Features & Specifications

700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR3/4 memory interface
Ring Bus Memory Controller
Fully distributed design with 1024-bit internal ring bus for memory reads and writes
Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors

128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 80 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft DirectX 10.0
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire configurations only)
All anti-aliasing features compatible with HDR rendering
CrossFire Multi-GPU Technology
Scale up rendering performance and image quality with 2 or more GPUs
Integrated compositing engine
High performance dual channel interconnect
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
ATI Avivo HD Video and Display Platform
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor

Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content

Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x1536

HDMI output support
Supports all display resolutions up to 1920x1080
Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution

Integrated Xilleon HDTV encoder
Provides high quality analog TV output (component / S-video / composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation

HD decode for H.264/AVC, VC-1, DivX and MPEG-2 video formats
Flawless DVD, HD DVD, and Blu-Ray playback
Motion compensation and IDCT (Inverse Discrete Cosine Transformation)

HD video processing
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Edge enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
High fidelity gamma correction, color correction, color space conversion, and scaling
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
PCI Express x16 bus interface
OpenGL 2.0 support

Product page [AMD]
AMD unveils ATI Radeon HD 2000 [The Register]

Share This Story

Get our newsletter


Funny, what I read didn't show spanking, it showed some issues with first-gen, unoptimized drivers on certain games, and overall smoother results (less roller-coaster framerates) than nVidia. It's way too early to call it spanked. The ATI's also a lot less expensive than the card it supposedly got spanked by.