Fully Licensed Commodore 64 Emulator Rejected By Apple App Store

Illustration for article titled Fully Licensed Commodore 64 Emulator Rejected By Apple App Store

Quick update on the Apple App Store approval process: Shaken babies are OK, but inevitable moneymakers like a licensed, legal Commodore 64 emulator are rejected.


Why the rejection, you ask? Here's Apple's take, form letter style:

Thank you for submitting C64 1.0 to the App Store. We've reviewed C64 1.0 and determined that we cannot post this version of your iPhone application to the App Store because it violates the iPhone SDK Agreement; "3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

Right. All well and good, except that there are plenty of accepted apps floating around out there that do the exact same thing (including the Zork-tastic Frotz).

Worse still, the publisher, Manomio, had secured all the licenses to run such an app from Killoo Apps, the current owner of the Commodore 64 license. But that's not all. How about another kick in the nuts, just for good measure? You see, not only did Manomio have the license, it also had the blessing of Apple Europe, which was "really excited" about the app, said Manomio CEO Brian Lyscarz.

That blessing got misplaced, apparently, as Manomio learned this week. Lyscarz and others, myself included, still hold out hope that the app will be accepted in one form or another. [Touch Arcade- Thanks, Ponies]




I think Apple was just confused how we were going to hook up the Commodore tape drive to the iPhone port and not drain the battery before Forbidden Forest unsuccessfully loads six hours later.