Here Are a Bunch of Ways to Make Touchscreen Gaming About More Than Screen

Illustration for article titled Here Are a Bunch of Ways to Make Touchscreen Gaming About More Than Screen
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Touchscreens have lessened the need for physical interactive components in devices. But sometimes, they make things, like games, better. Imagine needing to use specially shaped objects to solve a puzzle, or facing a mini-robot standing on top of your screen?

Michael Knuepfel explored this concept as part of his thesis for NYU's ITP design program, and developed seven devices for making touchscreens more interactive and/or functional. I mean, I'm not even sure what you'd need a stylus plugged into your audio jack for, but the mere idea of it excites me. [Vimeo via Make]

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DISCUSSION

MAKE2 Mifune

Maybe I'm missing the point. Instead of:

dedicated device:

purposeful inputs -> good, precise output

jack of all trades device that compromises on everything:

jerry rigged input -> to conform to touchscreen input method -> mediocre output

"The right tool for the job."

I'm wondering if he actually believes that touchscreens can be used like a useful modular precision tool (think Dremel, with all of its attachments), or if he's purposefully showing the opposite with this exercise? I hope it's the latter.

Personally, I think touch screen only gaming is very limited and restrictive.