The first game I booted up was Job Simulator: the 2050 Archives. It’s a favorite among Vive owners because it takes advantage of the system’s best features, especially the wireless controllers and positional tracking.


The game takes place in an office cubicle, and you’re asked to walk around and complete menial tasks like the faceless corporate employee that you are. Thankfully, the game adds some humor to make the ordeal worthwhile. You use both controllers to operate your hands in the game. When you hold a trigger on either controller, your hands grasp any nearby objects. You can hold objects, throw them, knock them over, and do just about anything you’d be able to do in real life. The positional tracking was even more intuitive. You just walk around in real life, and the system automatically mimics your movement in the game. It’s incredibly realistic (considering that all the animation is styled like a children’s cartoon) and plays to the Vive’s primary strength: unparalleled immersion.

I had a lot of fun playing the easy challenges (I have some experience working in an office). After breezing through a couple of missions, I decided to take a break...and realized an hour had passed. It was a little disorienting, but with the sole mission of playing video games all day, I decided to carry on. I turned off Job Simulator and booted up something else.

More specifically, I started playing Fantastic Contraption—a game that lets you build crazy machines using drag-and-drop tools. The goal is to get a pink ball into a pink goal by any means necessary. It’s far and away my favorite of all the Vive games, and I spent about 90 minutes beating the first couple of levels. When I realized there are 50 levels in the entire game and I wouldn’t be able to finish it in a night—at least reasonably—I decided to try something new.


And here’s where I hit a major block. I played Adventure Time: Magic Man’s Head Games, Elite Dangerous, #SelfieTennis, Tilt Brush, Cloudlands: VR Mini Golf, Hover Junkers, and several other launch titles, and none of them were any good. I desperately wanted to get lost in an expansive virtual world. I wanted to be attached to characters or stories that I’ve never seen or heard of before. I wanted to lose track of time. I wanted to play Minecraft or The Sims or Super Mario Bros. or any game that would sweep me away for hours.

But the HTC Vive isn’t launching with games like that (beyond the singular, but still pretty spare, Fantastic Contraption). It’s launching with a bunch of half-baked titles that would be better off bundled together in a sale bin. The games were perfect for a quick session or demonstration of the Vive’s badass technology—but they didn’t leave me itching for more.


Beware Your Surroundings

I experienced a lot of discomfort during my playing sessions, especially after a few hours. The weight of the headset and the cable were a big issue. I almost tripped over the chunky cable running to the headset several times. I also ran into the wall a few times because my system wasn’t calibrated right.


It’s kind of dangerous to play the HTC Vive alone. The headset has a built-in front-facing camera that’s supposed to warn you if you’re getting close to objects in the real world, but that doesn’t help with the world to either side of you. I found that it was still totally possible for me to swing my arms into nearby objects that went undetected by the Vive’s camera. In one session of #SelfieTennis, I swung my virtual racket fast and hit my hand (in real life) against the window. Ouch.

Switching games isn’t easy, either. The headset was hard to take off, especially alone with two controllers in your hands. It’s easy to start fumbling VR accessories if you don’t have a table nearby. You can launch new games from within the helmet—the UI is virtually identical to Steam’s “Big Screen” Mode—but I had difficulty reading its small lettering on the display. I also began experiencing the screen door effect after hours of use—something I never imagined possible in the final version of Vive.


But I Still Can’t Quit You

It’s not as bad as it sound. Really.

The HTC Vive is without a doubt the most cutting-edge gadget you can buy right now. Its capabilities surpass any other device on the planet, and for that alone, it deserves to be celebrated. Whether it’s worth the $800 (that doesn’t include the additional $900 or so for the gaming computer) is a different story.


Valve, the company that created SteamVR, used many of its popular video game characters in early HTC Vive games. For instance, the Vive’s setup menu uses characters from the popular game Portal, while Surgeon Simulator VR: Meet the Medic uses characters from another popular Valve game, Team Fortress 2.

That gives me reason to believe (or hope) that Valve is developing some worthwhile VR versions of its best games. If that’s the case, I’ll be ready to celebrate when they arrive. Until then I’m going to be watching the Oculus Rift game catalog with envy while clutching my far superior Vive to my chest.


Come on you chunky monkey, get relevant.


Stay tuned to Facebook Live today at 2pm ET to ask me any and all questions about the HTC Vive and Oculus Rift.