Since it's April 2nd, we guess this news is legit. Samsung has announced that they've developed a Second Life client for their mobile phones, allowing their users to jack...in anywhere in the world. And while at least a little technically impressive, we're wondering what drove Samsung to support a game that's been noted to have an extremely small user base. While millions have registered, those who actually "play" Second Life are few and far between (only about 250,000 accounts). Samsung, when people said "wow" to your idea, you probably should have double-checked their punctuation. [koreatimes]
"Residents Logged-In During Last 30 Days: 683,742"
Why put it on a Samsung phone? It has an open source client. There's not as much need for a mouse compared to a game. It's purely community orientated, something which some people might appreciate on a communication device.
I visit SL from time to time as there's a lot of interesting user-created places. It's too bad it's encumbered by a real market. Strip malls do not make for an interesting world. Places like the NASA display are interesting, though, and it's fun to run into live performances by musicians.