Like the thousands upon thousands of games it hosts, Steam has secrets.
Valve’s Steam, the digital distribution platform which enjoys near-monopolistic control of the entire PC gaming industry, has stopped accepting bitcoins as a form of payment due to the currency’s volatility and increasingly unacceptable processing fees.
Designers who say they are able to make a living selling outfits and skins for Dota 2 say they may need to get new gigs now that they’ve noticed an unannounced change to the game’s economy affecting their bank accounts.
In truth, 2016 was not “The Year of VR.” It was the year of the start of VR. Multiple major tech companies released impressive VR systems that were clearly the first of their kind; flawed and fascinating, destined to be improved upon and replaced. The age of immersive technology is upon us, but its future remains…
Half-Life 2 has my favorite moment in any game. It’s this:
Games exclusivity is common place for consoles. Master Chief is on Xbox and Nathan Drake is on PS4. That’s the way it is. But for VR, many fans and developers want things to be more open, so gamers can able games on any headset they want. Today, Oculus’ latest update removes a perviously controversial DRM rule, making…
Sixteen years ago, you needed a reasonably powerful computer to run Counter-Strike. Now you can play it on a damn smartwatch, although you’ll need to bring a pretty lose definition of “play” along for the ride.
Any game you play on the HTC Vive will work with the Oculus Rift. But the Rift has some games that are supposed to only run on Facebook’s VR headset. Or, should I say, had.
Don’t like the look or feel of the ever-divisive Steam Controller? Valve just released all the information you’ll need to modify or rebuild it.
A few weeks ago, a pirate-themed RPG called Vendetta: Curse of Raven’s Cry vanished from the Steam store. At that point, it was surrounded on all sides by (unproven) allegations of fake reviews and shady dealings. Flash forward to now: people still can’t figure out precisely why it disappeared.
HTC and Valve’s Vive VR headset lets you physically move around in virtual reality. You can walk, run, jump, flail your arms, and all that good stuff. You can also be a shambling disaster zone.
I whirled around and plugged two perfectly placed shots into an enemy player. I was finally getting the hang of Vive VR shooter Hover Junkers. I was in the zone. I thought nobody could take me by surprise. Then I watched as another player slowly raised a gun to their head and pulled the trigger.
Unlike most of my colleagues, I haven’t had the chance to try HTC and Valve’s Vive Pre virtual reality headset. I hear it’s good, but it could be another overhyped disappointment like The Phantom Menace.
Valve has finally apologized for last week’s Steam Christmas disaster, explaining in a lengthy statement today that the issues stemmed from a Denial of Service attack and wound up exposing the information of around 34,000 users.
Steam faced something of a catastrophe this afternoon, giving players across the world access to some of the personal information in other people’s accounts. It’s not yet clear how this happened, but it’s a doozy. Call it the Steam Winter Fail.
Valve has come under fire from a French consumer association called UFC Que Choisir (slightly different from that other UFC). The organization litigates on behalf of the public, and they feel that Steam is letting customers down. I like what they’re trying to do, but I don’t love their chances here.
When I talked to Valve about the Steam controller earlier this year, they told me they were manufacturing the divisive hunk of owl-shaped plastic in their own machine factory, one of the biggest in the nation. Here’s what the process looks like.
The Steam controller, for all its flaws, is insanely customizable. One user put that versatility to extremely good use.
Valve’s new Steam controller is a bold experiment: an attempt at fusing a PC mouse with a traditional console-style controller. It still hasn’t entirely clicked with me.