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Scientists use wireless Oculus Rift to create real life holodeck

Scientists at the Max-Planck-Institut in Germany have created the closest thing we have to a real life holodeck using a wireless Oculus Rift and multiple cameras distributed inside a 32-foot by 32-foot room. Of course, it's still far away from Star Trek, but it works. Watch the video to see how:

Subjects in the lab wear markers and are tracked down to the nearest millimeter using infra-red cameras and markers with the same technology used in cinema for motion capture. The system knows exactly where they are, where they are headed and where they are looking. This takes it well beyond the capabilities of the current Oculus Rift.


The key to the immersive experience is that there are no cables attached to the person, who can wander freely through the room. The only problem right now is that only one person can use it like this—there's not enough wireless bandwidth to support more than one person.

Despite the large area, it's still a relatively small space compared with many of the simulated virtual environments, so the scientists have to trick people using different techniques.


For instance a person sees in the headset a movement of four feet when in reality it is just two. The same experimentation is being undertaken with angles of turn by subtly rotating the virtual world around the subject. These experiments into what is referred to as redirected walking are looking at where the boundaries and limits lie of plausibility for the user.

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It's not a real-life holodeck until it can run Quark's "Vulcan Love Slave Part II" or my own personal favorite of "Threesome with B'Elanna and Seven."