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Angry Birds Shows What Android Fragmentation Means

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Angry Birds on Android is a Good Thing: a massively popular game making its way to Android, which is relatively gaming-starved. It’s also one of the most pointed examples of Android fragmentation.

https://kotaku.com/full-angry-birds-game-now-available-on-android-for-free-5664633

Here’s a list of all the Android phones that Angry Birds isn’t officially supported on, listed in a blog post by developer Rovio:

Droid Eris

HTC Dream

HTC Hero

HTC Magic/Sapphire/Mytouch 3G

HTC Tattoo

HTC Wildfire

Huawei Ideos/U8150

LG Ally/Aloha/VS740

LG GW620/Eve

Motorola Backflip/MB300

Motorola Cliq/Dext

Samsung Acclaim

Samsung Moment/M900

Samsung Spica/i5700

Samsung Transform

Sony Ericsson Xperia X10 mini

T-Mobile G1

T-Mobile G2

Rovio says that, despite having “hesitated to create multiple versions of Angry Birds” for Android, that’s exactly what they’re being forced to do in order to meet their goal of having it available on as many Android phones as possible. So they’re creating a “lightweight solution” to run on devices that don’t currently support Angry Birds, or run it kind of crappily.

Of course, you can see fragmentation in every platform—today’s most awesome iPhone game, Rage HD, doesn’t run on older iPhones and iPod touches. It’s just more pointed with Android, because you’re talking about more phones, and because some of the phones on that list, like the G2, are pretty current.

https://gizmodo.com/rage-hd-is-the-most-incredible-looking-iphone-game-ever-5693208

While differing system reqs is simply a fact of life with PCs—and no one would ever talk about it as “fragmentation”—it’s definitely one aspect of phones turning into computers that we’re not super keen on.

[Rovio via Twitter]

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