In their paper, the USC team explain how the microstructures beneath our skin contain important markers that determine our facial expressions. Now, they’ve figured out a way to map a high-resolution displacement map onto a surface to create a simulated version of our complex epidermis:

When skin stretches, the microstructure flattens out and the surface appears less rough as the reserves of tissue are called into action. Under compression, the microstructure bunches up, creating micro-furrows which exhibit anisotropic roughness...

We approximate the skin being flattened under stretching, and bunched up under compressions by convolving a 16K displacement map. We blur the microgeometry displacement map in the direction of stretching, and sharpen it in the direction of compression using the surface normal distribution histogram as a guide. This entire computation can be efficiently implemented on GPU shaders.

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The entire video shows some fascinating examples of the technology. And boy, they don’t shy away from moles, do they?

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[Institute for Creative Technologies; h/t Prosthetic Knowledge]


Contact the author at kelsey@Gizmodo.com.