Tuesday Game Room: Your Favourite Games Of 2014 Edition

Illustration for article titled Tuesday Game Room: Your Favourite Games Of 2014 Edition

2014 is at an end - and it's certainly been a year for games. Let's take a break from the usual format this week and talk about our favourite Games of the Year in this, the GOTY edition of Tuesday Game Room!


Instead of the usual format, this week I thought I'd break down my five favourite games of the year. I've played a lot more games this year than 5, enjoyed them too, but it's hard to think of more than these 5 that will stick with me beyond the year. That's not an indictment of the year's quality, there's been plenty to like despite the ongoing unfortunate events that have surrounded gaming culture in 2014. But these are the games I'll remember from this year:

5. Middle-Earth: Shadow of Mordor

Shadow of Mordor completely defied any expectations I had of it when it released, using the Jackson-ified take on Tolkien's fantasy world to tell a story driven by the player's own abject hatred of the AI constructs, utilising its Nemesis System in perhaps the closest thing to a 'next-generation' experience as we've had so far. Everyone who's played it has a tale of one Orc - that one bloody Orc - that you tailed across Mordor, only to have them run away like a coward, or take you out for a promotion and a bolstering of their forces, time and time again until you cornered them, danced through the shadows tearing apart their bodyguards, before singling them out and ending their wretched life. Mordor not only managed to out-Assassin's-Creed Assassin's Creed this year, it was a riveting power fantasy that came out of nowhere and planted a dagger in my heart.

4. Final Fantasy XIV: A Realm Reborn on PS4

Okay, this is cheating a little as FFXIV came out last year, but I really got into it this year when it came to the PS4 - and aside from being the exact sort of Final Fantasy game I want (medieval fantasy aesthetic, classic homages to the series, an enjoyable story, fan service out the wazoo, a spectacular soundtrack), it surprised me the most because holy shit it's a traditional MMO on a console and it works. I had an absolute blast playing a Summoner on my DS4, and aside from never feeling like I was at a disadvantage alongside PC gamers,the fact that it ran a lot better than it did on my PC, without any limitations, was a big surprise for me. FFXIV is a fantastic MMO, and it works wonderfully on consoles.

3. World of Warcraft: Warlords of Draenor

Surprise! A game that I've been regularly playing for nearly 5 years had an expansion out this year, and I love it! As someone who loved the hell out of Mists of Pandaria, I was not looking forward to leaving it behind - but Warlords of Draenor represents some of the finest, most polished MMO action Blizzard have done in the games' 10 year life cycle. The path to Level 100 is told through a solid tale of adventure and sacrifice, and the endgame content has so many different things to do that I feel like I've barely scratched the surface of it. The Garrison feature, a sort of home base where you can collect followers and send them out on missions (akin to yes, some sort of mobile/social game, but somehow less insidious thanks to the fact you can't spend money to speed them up or whatever), has firmly entrenched itself as one of my favourite features to ever come to the game, and the new model update has left my Night Elf Hunter looking wonderfully fabulous. Here's to another 10 years of Warcraft, and beyond!


2. Dragon Age Inquisition

As one of the 7 people who adored Dragon Age II, I never had any doubts that I'd love the third entry in Bioware's dark fantasy series. It's such a huge game - I've played it for hours and hours and feel like I've barely scratched the surface, it's almost overbearing if I wasn't constantly intrigued by weaving my way through the politics of Thedas (there's enough meat in that aspect alone to make even a Lannister's head spin) as the story unfolds. But so far what I've liked so much about Inquisition is the deeply interesting questions about what it means to have Faith - be it in an allegiance, a friend, or a higher power. Early on in the game you're thrust into a position where people see you as a hugely important religious figure, and Inqusition is then brave enough to allow you to wrestle with that concept and what it means time and time again, to question it, to embrace it. It's a fascinating aspect of the Dragon Age universe I've long loved, but Inquisition handles it wonderfully, and then does so much more on top.


Oh, and the Multiplayer, while not as immediately enjoyable as Mass Effect 3's sublime take, is oddly satisfying and I can't help but keep going back to it.

1. Transistor

Oh, Transistor. Let me count the ways.

I was never the biggest fan of Supergiant Games' first game, Bastion - not a popular stance, I know - so I didn't really know what to expect from Transistor, other than the fact that it had an incredible sci-fi aesthetic. In the five hours it took me to beat it, Transistor enchanted me to the point that by the time I came through the end credits, a sobbing mess, I knew then and there no other game could best it this year. The intriguing world of Cloudbank draws you in and raises so many questions, so many subtle hints and teases throughout the environment that gets you thinking about the world around you in an almost Dark Souls-ian style of worldbuilding. The tale of protagonist Red and the weapon she wields is in equal parts tragic and life-affirming, paired and intertwined with easily the best soundtrack of the year, and matched with an incredible visual style as well as an exciting combat system that encouraged strategic thinking and sandbox experimentation in equal measures.


You can read some spoilerrific thoughts I had about the game here, but suffice to say that I love it, you should play it if you haven't, and it is my Game of the Year.

Honourable Mention: Destiny

I hate Destiny. It's insipidly dull, an exciting world built to serve nothing but the same handful of missions again and again and again until your brain starts seeping out of your ears. There is literally one mission type used over and over for the game's 'story', a story that is so laughably non-existent (and when it is there it's told with some of the worst scripting I've seen in a long time) that it barely deserves to be labelled as such, as all the lore is kept parcelled away in a companion app. The great gunplay is hampered by the fact everyone's using the same handful of weapons (a handful of the bare handful that are in the game anyway) because they're the only ones that matter, whether you're grinding one of the 5 dungeons or playing the imbalanced multiplayer, or repeating the same content over and over in the desperate hope that the turgid drop rate designed to keep you wasting as much time as possible gives you something that isn't awful. The supposed 'best' parts of Destiny, the Raids, are kept behind ludicrous barriers to entry that means people sans 5 other like-minded friends don't get to try them out, and they recently charged £20 for a piece of DLC that could be completed in about an hour, in a content-starved game - and I was stupid enough to pay it because I bought the season pass before the game came out, when the marketing had lead me to believe that Destiny would be something that it is not: Good.


I've played it for 105 hours and I'm not sure when I'll stop. I think I hate myself more than I hate Destiny, and that's saying something.

We'll be back next week with a more usual Tuesday Game Room - but don't forget to talk about your favourite game of 2014 in the Comments!


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For me...

Best Game of the Year: Monument Valley

It's a wonderfully designed puzzle platformer game that tells a minimalist, but poignant story about Ida, a princess lost in a maze of ancient monuments. I think this was the best game I played this year because nothing in the game is wasted. Every level is filled with lush, intricate details. Every level is challenging, but not impossible. The main character doesn't speak, or have a face, and is practically a stick figure, but by the end of the game, you will care about that character. It's a bit pricey for a mobile game, but it's worth every penny.

Nearly the Best Game of the Year: Dragon Age: Inquisition

It's not perfect, but it's pretty great. I've finished the game at 115 hrs, and I have many thoughts about it. For the most part, it's a classic BioWare game. There's a lot of decision making, twists, and general romancing. The combat is a balanced amalgam of DA:O and DA2. The characters are mostly well-rounded and fully developed, although your interactions with them are much less intimate than in DA2, mostly because that game had your character spend a decade with the secondary characters.

There are some flaws. The UI is a slow, confusing mess. The maps are often cumbersome to navigate, and there's a lot of busywork that doesn't seem all that important: some quests are literally just walk to a remote corner of the map and loot a chest with no clear resolution. The game also has a bit of a pacing problem. At a certain point, it encourages you to stop doing the main storyline and keep doing side quests. In fact, it's required. And man, the game is buggy. There are some big quests I can't finish because of glitches. In fact, I had to start the endgame battle several times because the game crashed over and over. Not fun.

Could've been the Best Game of the Year: Destiny

Oh boy. It's been said a thousand times, so I'll keep it short. Destiny is not a game that everyone thought it was going to be: a open world scifi RPG. It's actually a very competent first person shooter with really cool game mechanics bound by MMO trappings. It's built entirely around playing multiplayer matches (because lots of shooter games devolve into that once the player finishes the story mode), so the game removes all the pretense behind it. It's almost refreshing to see how blatant Destiny is at telling people to grind over and over because, let's face it, that's what many games (even DA: I mentioned above) boils down to.

Little things could've made the game much better. Instead of hiding all the backstory and interesting, world-building journal entries in an online grimoire that no one was ever going to access, Bungie should've put everything in the main game, through character dialogues and cutscenes. Putting mission objectives in the form of small bounty tags is really efficient, but at the same time, the mission giver saying a relevant line or two regarding the task they give you would've done much to make the game more immersive than just a little text box that says "kill 100 enemies". And all those wasted voice talents... Nothing is worse than the character Tess Everis. You do not hire Claudia Black to voice a character that you're going to talk to ONCE in the entire playthrough. You just do not. Aside from that, the game is extremely well designed, not just in graphics and character designs, but also in UI design. Destiny mostly fails in making the players care about the characters they create. It excels in almost everything else.

Oops. That wasn't short at all. If anything, Destiny is definitely the most talked about (argued about) game of the year.