Turbo: A Visually Striking Video Game Movie, Shot For Under 100k

The short film Turbo doesn't just capture how we imagine playing video games in 10-20 years. It's a piece that could only look this good through modern, inexpensive movie making technologies.


Shot on a Red camera for a USC graduate thesis, Turbo may look more than a little teen melodrama in this trailer (yes, someone's head actually goes through a crane game), but it's also got special effects that appear to rival any 2D-inspired fighter movie we've seen to date.

A four man team called Ember Lab completed the visual effects work over five months, mostly using After Effects for compositing, plus some work was done in Illustrator (2D assets), Maya (3D assets) and Shake (more compositing) . The team drew its inspiration from Punch Out, Street Fighter, Karate Kid, and Tron to create their vision of the future of gaming, including motifs like health bars while enhancing real world colors with 80s neon.

The 20-minute short premiers April 30th in LA. Check out more here: [Turbo]

Thanks to Daniel Padron for all the info. Good luck with the premiere!



Meh...Similiar effects to The Island's fight scene