Werewolves Within's New Trailer Brings Big Furry Frights to Small Town Goofs

Sleepovers with guns are unequivocally proven to hold back lycanthropic threats.
Sleepovers with guns are unequivocally proven to hold back lycanthropic threats.
Screenshot: IFC Films

That’s the problem with a lycanthrope outbreak in small towns: everyone’s got a lot of guns to fight back against the furry threat.


Directed by Josh Ruben (Scare Me) and starring Sam Richardson and Milana Vayntrub (remember when she was going to be Marvel’s Squirrel Girl? Alas, alas), Werewolves Within follows a small town Ranger getting accustomed to his new role as the roaming protector of Beaverfield. Already beset by internal strife over a new pipeline being installed through the town, Finn (Richardson) and local postwoman Cecily (Vayntrub) soon find the townsfolk beset by a much more toothsome problem.

The trailer makes for a pretty fun-looking werewolf horror, leaning a bit more on gags than it does blood. Oddly enough, it’s actually loosely inspired by an Ubisoft/Red Storm VR game of the same name, although this strikes a much more comical tone, it seems. An odd choice for Ubisoft’s cinema division, Ubisoft Motion Pictures, to go for (especially after Assassin’s Creed flopped a few years ago), but hey, being largely different to the source material outside of basic premise and name here might do Werewolves Within a favor.

Werewolves Within hits theaters July 2, 2021.

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James is a News Editor at io9, where you can find him delivering your morning spoilers, writing about superheroes, and having many feelings about Star Wars. He wants pictures. Pictures of Spider-Man!



This is kind of what I’d want the D&D movie to be?

Like the game Werewolf requires this kind of disorganized clash of personalities that makes a serious story near-impossible. I’m glad they’re leaning into the humor in odd characters playing off one another in tense situations.

I’d want to see that in a D&D movie rather than have a bunch of characters try to do their best version of Lord of the Rings.

Unless the party made hair-brained choices that drastically diverged the plot. That feels on-brand for most D&D games.