Apple's Rumored VR Headset Might Have 8K Displays and Cost How Much??

Illustration for article titled Apple's Rumored VR Headset Might Have 8K Displays and Cost How Much??
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Last month, the Apple rumor mill was buzzing that the company’s long-whispered-about mixed-reality headset would be powered by the new M1 chip and, unsurprisingly, would have an outrageous price tag. A new report from the Information seems to corroborate those juicy tidbits, as well as reveal some new jaw-dropping morsels. The headset could cost as much as $3,000, sport 8K displays, and have more than a dozen cameras for hand-tracking.

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The madness! The audacity! The incredible Apple-ness of it all!

Citing an unnamed source working on the project, the Information lends credence to an earlier Bloomberg report from noted Apple prognosticator Mark Gurman. The headset will purportedly have a “sleek curved visor” and will feature a type of mesh fabric. Another interesting tidbit is it might have swappable headbands, which the AirPods Max were rumored to before their launch.

According to the report, Pegatron, a Taiwanese manufacturer that also makes iPads and iPhones, has been tapped to build the product.

Apple will purportedly use a “thimble-like device” on a user’s finger to interact with software, but it’s unclear whether that device will be included with the headset itself. The headset’s cameras are also supposed to “pass video of the real world through the visor and display it on screens” to the user, as well as track eye and hand movements. The report also claims that there will be an “outward-facing display” on the visor so users can show what they’re seeing to others.

Speaking of displays, the headset will supposedly include not one, but two 8K displays—which is mind-boggling and sounds like overkill considering most people don’t even have 8K TVs at home, not to mention the dearth of 8K content. An intriguing tidbit in the report notes that it’s possible Apple could use eye-tracking to only render the parts of the display that a user is currently looking at. Areas in a user’s peripheral vision would be rendered in lower resolutions.

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The combination of an M1 chip, two 8K displays, and more than a dozen cameras could very well result in a ridiculous $3,000 price tag. That would make this headset incredibly inaccessible to the average person, given that current VR headsets like the Oculus Quest 2 retail for $300. More expensive VR headsets are around $900-$1,000, which is a third of what Apple’s might cost.

A $3,000 price tag puts this thing in the realm of Microsoft’s HoloLens 2, which as of right now is mostly an enterprise device. It also contradicts Gurman’s assertion that Apple’s goal with the headset seems to be priming consumers (and developers) for an eventual pair of smart glasses. While it’s likely that Apple doesn’t care about this headset being a commercial hit—supposedly only 180,000-250,000 are expected to sell—at this price, hardly anyone is going to handle this thing, let alone get the chance to become more familiar with the potential of AR or VR.

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But, as with the Apple Car, we likely have years of rumors ahead of us. The augmented reality headset could drop next year, with AR glasses in 2023.

Consumer tech reporter by day, danger noodle by night. No, I'm not the K-Pop star.

DISCUSSION

ImALeafOnTheWind
ImALeafOnTheWind

sounds like overkill considering most people don’t even have 8K TVs”

You must consider that when the screens are literally inches from your eyeballs, the resolution actually does, in fact, make a difference compared to a TV or monitor you sit at least several feet from.

When you can no longer discern pixels or screen door effect and get real-time ray tracing, those graphics will no longer be one of the barriers to immersion.

I only worry that with the headset priced too high (like over $1K) you won’t get the user base necessary to attract developers unless Apple wants to subsidize that end as well. You could end up with a very superior device that won’t nearly have the library of cheaper competitors. Where have we seen this before?

App and game development is booming right now for Oculus mainly because so many of those Quest 2s got bought since launch that it’s attracting developers.