Behind the Scenes | VFX of Marvel Studios’ She-Hulk: Attorney at Law

According to visual effects supervisors Shannon Justison and Dadi Einarsson, the production required petabytes of data to be captured on set in order to create She-Hulk in post production, and even posed some unique challenges when it came to the character’s wardrobe.

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Characters realized through CG techniques often appear in maybe a couple of different outfits, but She-Hulk had 25 in total for when the character was in court, working out, or lounging at home, and each one required complicated simulations so they moved and behaved like real fabrics, or were authentically torn to shreds when Walters hulked out. That included a dress for a gala scene covered in millions of digital sequins that shimmered and sparkled when reacting to lights on set.

The next time you complain about having to change out of pajamas into corporate casual attire before heading to work: don’t, because others have wardrobe requirements much worse than khaki pants.

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