VR's Future Isn't in Gaming

Illustration for article titled VRs Future Isnt in Gaming
Photo: Gizmodo

When it comes to virtual reality tech, you typically fall into one of two camps. Either you love the sci-fi concept of snapping on a headset and suddenly being transported into an immersive, three-dimensional universe, or you’re a reasonable person who finds these same headsets vomit-inducing, awkward to wear, and downright butt-ugly.

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At least for the time being, it looks like my fellow hardware-haters have won out. According to a blog post by Magic Leap CEO Rory Abovitz published yesterday afternoon, the arguably overhyped mixed-reality startup has made the “difficult decision” to lay off what’s reportedly roughly half of its workforce as the company shifts from something consumer-facing into one that’s used by corporate overlords. And honestly, while layoffs are wretched no matter what, I’m 100 percent on board with the idea of corporations fully embracing virtual reality.

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To be fair, corporate-centric tech is something that Magic Leap’s dabbled with a bit leading up until now. This past holiday season, the company officially rolled out the Magic Leap Enterprise Suite, a roughly $3,000 toolkit meant to help white-collar workers across a buffet of industries collaborate on a virtual plane, kind of like an upgrade to the teleconferencing software a lot of these same workforces are using right now.

That’s the thing about headsets like the ones hawked by Magic Leap and others in the space, like Facebook, Google, and Microsoft: While their headgear might be too expensive and impractical for your average run-of-the-mill gamer, that same tech is already changing the way major corporations like Walmart train tens of thousands of employees, and changing the way troops are training in the U.S. military. The uptick in adoption in industries like these is why some analysts project that the enterprise appetite for virtual reality tech is about to hit an estimated $4.3 billion dollars by 2023, swallowing more than a quarter of what’s shaping up to be a nearly $15 billion dollar market around the same period.

Granted, the bulk of spending on these sorts of high-tech goggles is still largely coming out of the pockets of consumers chasing some kind of sci-fi-based gaming high, but that’s a market that’s drastically plummeted over the past year, even as enterprise adoption continues to climb. And honestly, if these corporations want these ugly-ass headsets so bad, then I say they can keep them.

I cover the business of data for Gizmodo. Send your worst tips to swodinsky@gizmodo.com.

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DISCUSSION

davidwizard
davidwizard

I do NOT understand why people give a shit what VR headsets look like while you’re wearing them. You’re using them in your own home - who are you trying to look good for? How fucking vain are you, and how pitifully self-conscious are you in your day-to-day life? And have you ever watched the face of someone playing regular video games on the TV? They uniformly look dumb as hell.

Other places you look incredibly stupid but still do it anyway:
working out at the gym
doing yoga
pooping in your bathroom
having sex
sitting in a blob on the couch watching Netflix

So why is this suddenly the death knell of VR? Fucking explain yourself.