This was the next step after the punching card, the command line, and the graphical desktop metaphor. It actually feels like something Captain Picard would use.

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Or, at least, that's how the theory goes.

Stretching the envelope

For the tablet revolution to happen, however, the iPhone interface will need to stretch in a few new directions. Perhaps the most important and difficult user interface problem is the keyboard. Quite simply, how will we type on the thing? It's not as easy as making the iPhone keyboard bigger. You can read our analysis of the potential solutions here. The other issues involved are:

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• How would Apple and the app developers deal with the increased resolution?
• How would Apple deal with multitasking that, in theory, would be easier with the increased power of a tablet?
• Where would Apple place the home button?

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The resolution dilemma

The first question has an easy answer from a marketing and development perspective.

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At the marketing level, it would be illogical to waste the power that the sheer number of iPhone/iPod Touch applications give to this platform. Does this mean that the Apple Tablet would run the same applications as the iPhone, just bigger, at full screen?

This is certainly a possibility if the application doesn't contain a version of its user interface specifically tailored for the increased screen real state. It's also the easiest one to implement. The other possibility is that, in the case the application is not ready for the extra pixel space, it may run alongside other applications running at 320 x 240 pixels.

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Here is a totally made-up example of home-screen icons and apps running on a tablet at full screen:

However, this would complicate the user interface way too much. My logical guess is that, if the app interface is not Tablet-ready, it would run at full screen. That's the cheapest option for everyone, and it may not even be needed in most cases: If the rumors are true, there will be a gap between the announcement of the device and the actual release. This makes sense, as it will give developers time to scramble to get their apps ready for the new resolution.

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Most developers will like to take advantage of the extra pixels that the screen offers, with user interfaces that put more information in one place. But the most important thing is that the JesusTablet-tailored apps represent an opportunity to increase their sales.

From a development point of view, this represents an easily solvable challenge. Are there going to be two applications, one for the iPhone/iPod touch, and another one for the tablet? Most likely, no. If Apple follows the logic of their Mac OS X's resolution-independent application guidelines—issued during the World Wide Developers Conference in June—the most reasonable option could be to pack the two user interfaces and associated art into a single fat application.

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How to multitask

Most rumors are pointing at the possibility of multitasking in the tablet (and also on the iPhone OS 4.0). This will bring up the challenge of navigation through running apps that take all over the screen. Palm's Web OS solves this elegantly, but Apple has two good options in their arsenal, all present in Mac OS X.

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The app switch bar or a dock
They can implement a simple dock that is always present on the screen or is invoked using a gesture or clicking a button or on a screen icon. This is the simplest available method, and can also be made to be flashy and all eye candy.

Exposé
This is one of those features that people love in Mac OS X, but that only a few discover on their own. Once you get it, you can't live without it. I can imagine a tablet-based Exposé as an application switcher. Make a gesture or click on a corner, and get all running applications to neatly appear in a mosaic, just like Mac OS X does except that they won't have multiple windows. The apps could be updated live, ready to be expanded when you touch one of them. Plenty of opportunity for sci-fi'ish eye candy here.

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A gesture makes sense for implementing Exposé on the tablet—as you can do on the MacBook Pro—but they could also use their recently-patented proximity sensing technology. In fact, I love this idea: Make the four corners of the tablet hot, making icons appear every time you get a thumb near a corner. The icons—which could be user customizable—could bring four different functions. One of them would be closing the running application. The other, call Exposé and bring up the mosaic with all running applications. The other could invoke the home screen, with all the applications. And a fourth one, perhaps, could open the general preferences. Or bring a set of Dashboard widgets that will show instant information snippets, like in Mac OS X.

Here's an illustration—again, totally hypothetical—of what this sort of Exposé interface might look like:

The trouble with the home button

The physical home button in the iPhone and the touch plays a fundamental role, and it's one of the key parts of the interface. Simply put, without it, you can't exit applications and return to the home screen. On the small iPhone, it makes sense to have it where it is. On this larger format—check its size compared to the iPhone here—things are not so clear.

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Would you have a single home button? If yes, would you place it on a corner, where it could be easily pressed by one of your thumbs, as you hold the tablet? On what corner? If you add two home buttons, for easier access, wouldn't that confuse consumers? Or not? And wouldn't placing a button affect the perception of the tablet as an horizontal or vertical device? This, for me, is one of the biggest—and silliest—mysteries of the tablet.

What about if Apple decides not to use a physical button? Like I point out in the idea about Exposé, the physical button could be easily replaced by a user definable hot corner.

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Revolution Part Two

With these four key problems solved, whatever extra Apple adds—like extra gestures—is just icing on the iPhone user interface cake that so many consumers find so delicious. The important thing here is that the fabled Apple Tablet won't revolutionize the computing world on its own. It may become what the Mac was to the command-line computers, but the revolution already started with the iPhone.

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If Apple has interpreted its indisputable success as an indication about what consumers want for the next computing era, the new device will be more of the same, but better and more capable.

Maybe Apple ignored this experience, and they have created a magical, wondrous, an unproven, completely new interface that nobody can imagine now. You know, the one that will bring universal love, world peace and pancakes for everyone. I'm all for pancakes.

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Or perhaps Steve Jobs went nuts, and he decided to emulate el Sr. Gates with a desktop operating system.

The most logical step, however, is to follow the iPhone and the direction set by Raskin years ago. To me, the tablet will be the continuation of the end for the classic windowed environment and the desktop metaphor user interface. And good riddance, is all I can say.